Everett "Whitehat" Roebuck

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    Junior Member

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    yWfnsfT
    PERSONAL DATA
    »Name: Everett Roebuck
    »Callsign: Whitehat
    »Age: 29
    »Date of Birth: 9/10/2211
    »Gender: Male
    »Height: 1.78m

    »STRESS: 0
    »EXP: 0
    »PR: 0



    PHYSICAL DESCRIPTION
    Brown haired, brown eyed, hair neck length and often tied back. Wears white button down shirt, rolled up to the elbow, with a brown leather vest over that. Bearded, moustached. Has golden rings in his earlobes, cartilage, and daith on both ears. Golden studs in the bridge of his nose, a gold septum piercing, and two golden lip piercings. Wears long, dark brown slacks, tucked into well-heeled brown boots, kept in good condition. Wears a lapel pin that acts as a portable housing for Angel, his personally-programmed 2D-AI, who chimes in from time to time. Also wears his explosive sidearm in a cowboy-style holster on his left hip.

    PSYCHOLOGICAL DESCRIPTION
    Gifted from a young age with machines, especially computers. Prefers them, in many ways, to people, as they work on consistent, logical rules, and there is always some kind of source for any given problem that can be troubleshot. Has little patience for the unaware, foolish, and out of their depth, and especially does not take kindly to others questioning his expertise, experience, or competency. Used to a great deal of discrimination on account of "bumpkin" roots and upbringing, he has a perennial chip on his shoulder, and can be known to leverage it out of raw frustration. Learned not to waste from an early age, as a descendant of colonists on the planet Tombstone, which is a desert world in system 36 wracked by constant sandstorms and low on supplies. Every piece of machinery is better to repair until maintenance becomes impossible... Because another is likely never coming.

    BACKGROUND
    After leaving Epitaph, his home settlement on the planet Tombstone, Everett has transferred to the neon streets of New Eyre, courtesy of his work in the Engineering division of Northrop-Rockwell. Unused to the city in geography, but kindred to it in spirit, he has been slowly adjusting from his rugged roots to the rhythms of the tech-saturated broader galaxy, and seeking contracts with which to enhance his resume and send money home to his family. He has recently signed on with the Fleet as part of that aspiration, contracted through NR as a technical consultant and field operative.

    DECORATIONS





    R&D
    ︽ Rank: (E-1) Temp Worker
    ︽ Career Benefits: Mercenary, Scientific Method - Northrop-Rockwell
    SPOILER (click to view)
    MERCENARY
    The character may participate to official Fleet missions as if he were a soldier. To do so, he defers to the authority of whoever has been chosen to lead the Echelon.

    SCIENTIFIC METHOD - NORTHROP-ROCKWELL
    The character gains an additional ★ on creation to be used only in one Skill among Electronics, Engineering and Magic. This cannot be used to raise a Capability to ★★★. It is not included in the calculation to determine the EXP cost of Abilities.


    TRAITS AND CAPABILITIES

    Tabula Rasa
    SPOILER (click to view)
    Genetic Trait
    If there is a pure human being, it's you. Your parents, or some organization with an interest, have carried out heavy genetic manipulation and have removed any trafficking contamination from your genome. This prevents you from selecting other Traits and increases the maximum amount of Natural Talents among the character's Capabilities by one. Forces to look like a normal human.


    ♦ Electronics ★★★
    SPOILER (click to view)
    ★★★ Natural Talent: Everything that works thanks to a processor has no secrets for the character, as does the world of electronic warfare, in which he is at ease. With the right preparation and help, no system is completely inviolable and no failure is effectively irreparable. Although it is a forbidden topic, it is inevitable far from Erden to learn some theories on which 3D-AIs are based, and on which, also theoretically, the character could intervene. There are few limitations when it comes to handling and design, except for Erden-Tech, with which he wouldn't be completely inept.

    ♦ Engineering ★★
    SPOILER (click to view)
    ★★☆ Expert: The character is sufficiently familiar with mechanical devices to be able to intervene on any type of damage to low-tech elements of objects and vehicles, including ships. For complex works he needs a team to help him, or a lot of time to manage the amount of work and not compromise the result. At this level he can tamper with devices without resorting to brute force and can recognize specific components and their function simply by looking at them.

    ♦ Explosives ☆☆
    SPOILER (click to view)
    ★☆☆ Basic: The character may handle simple explosives, such as grenades, anti-bulkhead charges, and small-scale demolition charges. He is able to contain them safely and instinctively knows how to handle them to prevent accidental detonations. The only devices he can defuse are improvised traps or home-made explosives with few countermeasures.

    ♦ Magic
    SPOILER (click to view)
    ▼ Ineptitude: By genetics, the character is incapable of manipulating magical powers or items and is more susceptible than normal to their effects. Magical sources apply status effects easily and inflict Serious Wounds more easily. Mind Magic works normally.



    ABILITIES (3)

    Primary Ability:

    Derived Abilities:
    ☖ Cyber-Helper / Cyber-Aiutante
    SPOILER (click to view)
    Requirements: Electronics ★★☆
    The character receives or programs a 2D-AI. This handles communications with the EUCLID network and is sophisticated enough to emulate a personality. It can be connected to a single Dummy Drone at a time, giving the automated protocols greater reactivity and the possibility that they even intervene to protect the character (support him in case he stumbles, or shield him in the event of an explosion). Alternatively it can be directed, as a Secondary Action, to operate a single Generic Drone to carry out not extraordinarily complex tasks.

    ☖ Wired
    SPOILER (click to view)
    Requirements: Electronics ★★☆
    The character periodically infiltrates the depths of the EUCLID Network that do not belong to him, sometimes managing to anticipate the orders of the High Command. The character can ignore the Rush mission restrictions regarding the purchase of equipment and the creation of Alchemical Products, as well as for Skills such as Black Coffee (Detective). The skill can also be extended to the Echelon.

    ☖ Custom-Made / Su Misura
    SPOILER (click to view)
    Requirements: Electronics ★☆☆, Engineering ★☆☆
    The character routinely tinkers with his equipment, ignoring regulations, safety parameters and subjective evaluations such as "physically impossible". All of his High and Low-Tech armors have 1 additional Gadget SLOT and, if applicable, +5 Energy Units. One of his High or Low-Tech weapons can mount 1 additional MOD.






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    EQUIPMENT


    Missile Launcher Pistol
    Ammo: 3 (1) 10mm HE missile
    Grip: One Handed
    Damage: Minimal (Anti-Personnel), Explosive
    Tech Level:High-Tech
    - Maker: Katyusha Inc.
    SPOILER (click to view)
    Andando contro al progresso ed alla filosofia dell’intera galassia, le armi della Katyusha Inc. sono pensate secondo il principio dell’obsolescenza programmata. I componenti delle armi da loro vendute sono studiate accuratamente per durare quanto la vita media del prodotto in cui si trovano. I pezzi di ricambio sono economici ed estremamente semplici da installare e salvo la totale distruzione dell'arma è possibile ripararle sul campo senza necessitare Capacità (oltre ad Armi da Fuoco).


    SLOT MOD (0/3):



    Fleet Uniform
    Damage Protection: Minimal (Anti-Personnel)
    Mod Slots: 3
    Gadget Slots: 2
    Tech Level: Low-Tech



    Items
    - Archimedes
    - Specialized Equipment (Electronics, Engineering)






    Edited by Shyde - 2/1/2023, 07:09 PM
     
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    For Those We Cherish, We Die in Glory.

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1 replies since 31/1/2023, 06:53   33 views
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